For Module 11, I completed numerous Esri exercises about 3D mapping and converted a 2D map to a 3D scene. 3D view consists of four main elements: surfaces, textures, features, and marginalia and effects. This will include ground surface, aerial imagery/cartographic maps, relative to ground features/know their own absolute z's, and reference aids/atmospheric effects. They can be represented as photorealistic (real world) or cartographic (representative). 3D maps are powerful tools for a user because they are immersive and eye-catching. Below is the 2D map that was converted to a 3D scene of Downtown Boston. There are two applications of the 3D building layer.
The buildings polygons are extruded by height
value to create 3-dimensional building shapes. This enables the viewer to
visually focus on a specific area and to view the buildings from different
perspectives as well as compare building heights. A map user could also focus
on a single building and examine the shadow effects and sun exposure and its
surrounding landscape.
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